Quake3e · ioquake3 · 27960/UDP
Buy Quake III Arena on Steam or GOG. You need the baseq3/pak0.pk3 file from your install — it contains all original maps, textures, sounds, and the multiplayer data. Copy your full baseq3/ folder to a clean directory.
The original 2001 Q3A engine still runs but these are dramatically better:
pak0.pk3-pak8.pk3 copied into its baseq3/. Download: ModDB · GitHub · runtime: NVIDIA RTX RemixPlace these .pk3 files in your baseq3/ folder alongside pak0:
Launch Quake3e or ioquake3, open console (~), then:
Our server runs ioquake3 on protocol 68 — compatible with Quake3e, ioquake3 and any vanilla-protocol Q3A client. The RTX Remix remaster is Quake3e-based, so it connects too. No password. Fraglimit 30, Timelimit 20.
Back to Admin PanelStock Q3A is capped at 125fps and has no widescreen support. Quake3e fixes all of that — Vulkan renderer, uncapped framerate, proper widescreen FOV, connects to any ioquake3-compatible server including this one. If you have an RTX card, the path-traced RTX Remix remaster is the third option below.
Vulkan + OpenGL renderers, 4K widescreen, 1000fps cap, improved netcode, controller support. Drop your baseq3 pak files in and go.
↓ github.com/ec-/Quake3eThe reference open-source Q3A engine. Widest mod/game compatibility, OpenAL audio, OpenGL renderer. Use if a mod requires ioq3 specifically.
↓ ioquake3.org/get-itReal-time path tracing through NVIDIA RTX Remix, built on Quake3e. Remastered PBR textures and fully ray-traced lighting across the classic arenas. RTX-class GPU required; copy your own pak0-pak8 in.
↓ moddb.com · RTX Remix Mod